After the abortive French attempt to cross the Rio Tagus at Abrantes, Ney fell back to Ponte de Sor to lick his wounds [Read more…]
As some of you will know, I’ve been tinkering with an online campaign system which has proven quite successful so far. As we draw to a close of the current beta test I’m inclined to start some evaluation of the options in the system and how I could further open it up to allow different groups using disparate rulesets to use the same system to run their own campaigns.
Firstly, is there any interest in a campaign system at all? I notice that the campaign board on TMP isn’t the liveliest place generally anyway.
What I’m proposing would probably work for most land periods from ancients through to the advent of modern communications. Basically anytime a bloke on a horse is the messenger, although could conceivably be used to present day with messages being delivered instantly.
The system is already set up with a couple of modular options for the Campaign Umpire/Admin to set and it’s this modular approach I want to expand on. Here are the general settings and choices I’m thinking about at the moment grouped together into the modules I think I’d organise by. Essentially allowing people to pick the “best fit” options to mesh with their preferred tabletop rules and to choose the campaign rules that suit them.
- Geographical & Environmental
- Choose from existing maps within the system
- Add a new Map
- Create Nodes (Towns)
- Create Roads
- Define Road Types
- Create Geographical Structure
- Weather effects on/off
- Choice of random weather or ability to have historical weather (Historical weather being either true to period, or real weather patterns from the area from another year)
- Weather to be bound to areas or widespread.
- Road Limits
- Road Limits on/off
- Set Road Limits
- No. of Men
- No. of Units
- No. of Unit Type
- Set Unit Rates
- Fatigue effects
- Road Limits
- Create new Orbat
- Use existing new Orbat
- No Bases
- Set Organisation level – Regiment/Brigade/Division/Corps/Army/Wing
- Location Parameters
- Replacement Generation
- Unit Creation
- Lines of Supply
- Distance from Line of Supply for “In supply” calculation
- Switch on/off – on being fog of war and off being instant delivery
- Movement distance
- Interception/Capture on/off
- Battle Output/Input
- Choice of rulesets
- Tick box selection for the GM/Umpire to allow multiple rulesets
- Battle Orbats output choice for each “allowed” ruleset.
- Choice of Orbat generation for Umpire, players or both.
- Input of battle results centrally or by Umpire.
Please take some time to think if there’s anything that you might be interested in using which isn’t covered by the above, or if there’s anything you’d like to clarify, please post a comment below and I’ll happily try and expand my thoughts.
- Choice of rulesets
Having been envious for some time of the fantastic collections being built up by people using Pendraken’s fabulous new (relatively now) 10mm American War of Independence ranges, Matt and I have finally taken the plunge this year and begun to gather some forces. Recognizing that I can’t take on another large project of painting and expect to be finished any time soon, we’ve taken the step of commissioning AndyMac to do the majority of the painting. Andy’s painting is disturbingly, soul crushingly good and when he sends pictures like the ones below and tells you that the figures look even better in the flesh, you know it’s money well spent.
However, I can’t resist painting at least some of the figures, so here are some Hessian Jaegers painted by me. They’re still waiting for a blast of varnish, but given the appalling weather at the moment I don’t want to risk it. Especially since I’ve just been dripped on in my conservatory which has just had a new bloody roof costing a fortune. I am, shall we say, “not happy” and leave it there grrrr.! Anyway, onto the pictures (Click on them to make them bigger!)…
And now the maestro’s figures…