LOTR Rohan

Over the past year I’ve been doing something I never thought would happen, buying Games Workshop figures. Now, clearly, I’m not buying them FROM GW, that would be ludicrous given their prices and the vast amount that is kicking around on Ebay second hand.

I painted Theoden and Eowyn some time ago, but have only recently got their basing finished. Which is a happy coincidence as I’ve only just finished trimming the roofs on these two 4Ground Viking buildings I purchased at Hammerhead in February. I can’t quite stretch to buying the full blown Hall that 4Ground do, but I think these two buildings, supplemented by some stuff that Matt has will fill the “Rohan Settlement” scenery requirement for a while, although the buildings could do with a bit of weathering and so forth, they look a little too clean for me.

Rohan Smallholding in the woods somewhere

A couple of Rohan troops

Theoden King

Eowyn

I’m quite pleased with the figures look, the ordinary troops are simple block painting with an Army Painter Strong Tone wash, while the characters are getting a little more layering etc. Eowyn’s eyes were a pig, my usual technique struggled since her hair is in the way when approaching from the side of the face. Still, they’re not terrible.

Not sure whether I ever posted this, but here’s Aragorn as a little bonus. Painted him several years ago having been given a bunch of old models.

Aragorn

Aragorn

Combat Patrol (TM) – A second look

Matt and I played through a goodly number of turns tonight of a test game, set in Vietnam pitching a regular rated American platoon against a number of Green rated VC Cells. Table was mainly jungle with paddies and a village in one corner but the action was firmly within the bounds of the jungle.

We started at around 8.30pm, and by around 10pm had played 5 turns, including explaining the rules, reading through to find specific answers and so on. Pretty good going and to be honest it felt like we were motoring compared to other sets. Resolving movement distances, activation sequences, shooting were all done in a very slick fashion so CP gets a firm thumb up for speed. Matt had picked up the sequence and mechanics easily within a turn.

We only had a few exchanges of fire, which being at short range in the woods were extremely bloody affairs, with only a few shots being saved by the terrain. I wonder if this is because the rules were developed for discrete “areas” of woods, rather than 5/6ths of the table being wood. I shall ask. It could also be down to the cards, we definitely need to play through a few more games to get a feel for the distributions of damage/cover etc.

I still think that there could be work done on the physical rule book to lay out concepts in both their basic and advanced forms in a more logical and flowing manner, and that some clearer pictures/graphics would be beneficial. However, one of my previous criticisms turned out to be wrong, there is a pictorial explanation of the cover icons, it’s just not where you’d expect it! (Kudos to Buck for not pointing out my mistake either!)

As ever when you play a new ruleset on your own, you end up with questions. However this time, we had only a few and I will post them on the Yahoo site in the next day or so in the full expectation that a swift response will be given, Buck’s support is extremely good from what I have seen. As you’d expect, some of our queries are more in line with using a WW2 set for Vietnam, “how should we treat RPG’s, M79’s”, “should we treat jungle like woods”, etc and not direct rules misunderstandings although one has just been asked and answered in the past couple of days!

All in all, we are very impressed with the rules and look forward to using them again. I suspect that the rules will not receive the praise and interest they deserve (there’s precious little out there on the blog-o-sphere and on TMP), and will be doing what I can to rectify this.

And now a few pictures of the table and figures.

US

US

VC

VC

Table